#ifndef SCREEN_H
#define SCREEN_H

#include <helpers\game\screen.h>

using namespace DelGE::Helpers::Game;

class MyScreen : public Screen
{
private:
	Texture *pMyTexture;
	Sprite *pMySprite;

public:
	MyScreen();
	~MyScreen();

	void Render();
	void Update(float fDelta);

	void Load();
	void Unload();
};

#endif